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Work order 01 · orbital salvage

Orbit Salvage Crew

Grab the wreckage. Mind the inertia. Park it safe.

Fly a small orbital salvage tug with real inertia. Grab drifting panels, crates, tanks and reactor cores with the magnet, push or tow them into the drop zone, and park back in your bay — on a limited tank of fuel.

Coming soon to Google Play See the missions
  • 50 missions
  • 5 chapters
  • 150 mastery goals
  • 0 ads, purchases, accounts
The orange salvage tug hauling cargo past a cutting laser, a rotor spar and a proximity charge at the Red Dwarf Relay

How a job works

  1. 1

    Fly out

    Thrust, rotate and brake. You keep drifting after you let go — coasting is free, burning is not.

  2. 2

    Grab

    A teal ring marks what the magnet can reach. Tap MAGNET: the line reels the piece in and clamps it to the nose.

  3. 3

    Haul

    Push it ahead or let it trail on the tow line. Heavy loads make every turn lazy and every stop long.

  4. 4

    Deliver & park

    Slow the cargo inside the orange zone or fit it into a station socket, then stop inside your teal bay.

Mass changes everything

Your tug weighs 1. Whatever you hold adds to it — slower acceleration, longer braking, lazier rotation. Hold a long truss off-centre and thrust, and the whole rig starts to turn. That is the puzzle.

Cargo classes and their mass relative to the tug
CargoMass (tug = 1)Behaviour
Panels0.4–0.6flutter and drift
Crate2.0solid and steady
Truss beams1.5–2.2long, swing wide
Tanks1.2–2.0round, love to roll
Reactor cores3.5–4.0barely move
Glass modules0.8–0.9crack on a hard knock

50 missions in five chapters

Chapter 01

Low Orbit Yard

Your first shift above the blue planet. Thrust, turn, brake, grab, deliver and park — a short step-by-step tutorial, then girders, crates and a wide-winged satellite.

The tug grabbing a solar panel with the magnet
Magnet grab

Chapter 02

Sunward Array

Reactor cores three to four times your mass, pulse pads that kick cargo up the lane, tether posts to swing on and the first station repairs.

The tug pushing a heavy reactor core
Heavy cargo

Chapter 03

Ring Shipyard

Gravity wells pull everything toward their core, repulsors push it away, and the glass sensor pods crack if you bump them.

Gravity wells bending the tug's route in the Ring Shipyard
Gravity wells

Chapter 04

Red Dwarf Relay

Moving hazards: patrol drones on fixed routes, cutting lasers on a timer, spinning antenna spars and old proximity charges.

A cutting laser and a patrol drone guarding the route at the Red Dwarf Relay
Hazards

Chapter 05

Derelict Core

Bring a dead station back to life: fit batteries, tanks, panels and lenses into the sockets of damaged modules, one by one.

A station module coming back to life after a part was fitted into its socket
Station repair

Master the job, upgrade the tug

Three mastery goals per mission

Use little fuel, finish fast, take no damage. Each goal is optional and measured against the stock tug.

Results card with three mastery badges for fuel, time and no damage

Engineering parts, fixed rewards

Parts come from first clears, mastery goals and the gears floating in the missions — always the same amount, never random. Spend them on main engine, rcs thrusters, fuel tank, magnet coil, tether winch, cargo rig. Upgrades are optional: every mission can be finished with the stock tug.

The workshop with six optional tug upgrades

Training ground & assists

A free-flight range with every kind of cargo, a well, a repulsor, a pulse pad and tether posts — infinite fuel if you like. Choose button or stick controls, left-handed layout, control size, spin stabilizer and drift preview.

The orbital chart with five chapters and the training ground

Free, fair, offline